ShinGiTai Holding
CONCEPT

Original worlds. Production discipline.

Build games people remember.

ShinGiTai Game Studio develops original interactive worlds where gameplay, narrative and atmosphere are built as one coherent experience.

Original IPAction RPGUE5 Production

Studio DNA

A studio built around the quality of the world, not the speed of the pitch.

Technology supports the work. It does not replace direction, taste, game design or the human decisions that make a world worth entering.

Original IP first

Every project begins with a world, identity and point of view worth protecting through production.

World · Theme · Identity

Systems with consequence

Combat, progression, factions and choices are designed as connected systems rather than isolated features.

Combat · Choice · Progression

Cinematic world direction

Art, sound, environments and narrative direction work together to create memorable emotional weight.

Visuals · Audio · Atmosphere

Production discipline

Ideas move through clear gates from concept to prototype, vertical slice and production readiness.

Gates · Proof · Delivery

Studio Command Room

Creative direction and production truth in the same room.

The workspace concept connects vision, game systems, narrative, milestones, risks and build readiness without turning creativity into spreadsheet noise.

ShinGiTai Game Studio

Production command room · Concept interface

Active flagship

Kage no Michi: Kagebōshi

Gate: concept validation

Current gate

Concept

Next proof

Core loop prototype

Target

Vertical slice

Production readiness

Evidence before scale

41%
World direction72%
Narrative architecture64%
Gameplay framework38%
Vertical slice planning31%

Decision log

Canon and production intent

Clans define combat identity, progression access and narrative allegiance.

Vertical slice scope

One polished production truth

Character, environment, combat, UI, audio, VFX and narrative in one reviewable build.

Production Gates

Ambition survives when every stage earns the next one.

01

Vision

Define the promise and player fantasy.

02

Concept

Lock the world, pillars and core direction.

03

Prototype

Prove the central gameplay loop.

04

Vertical Slice

Deliver production-quality evidence.

05

Production

Scale only what has already been proven.

Current Studio State

Direction documented. Production proof comes next.

Game Studio is shaping the Kage no Michi vision, gameplay pillars, world systems and vertical-slice path before making public claims that require a playable build.

Vision

Defined

World

Active

Prototype

Next

Vertical Slice

Planned

ShinGiTai Game Studio logo

Enter production

Build the proof before you build the promise.

Access the concept workspace, explore the flagship project and see how the studio turns direction into production evidence.

Concept workspace with demonstration data until the production backend is connected.