Original IP first
Every project begins with a world, identity and point of view worth protecting through production.
World · Theme · Identity
Original worlds. Production discipline.
ShinGiTai Game Studio develops original interactive worlds where gameplay, narrative and atmosphere are built as one coherent experience.
Studio DNA
Technology supports the work. It does not replace direction, taste, game design or the human decisions that make a world worth entering.
Every project begins with a world, identity and point of view worth protecting through production.
World · Theme · Identity
Combat, progression, factions and choices are designed as connected systems rather than isolated features.
Combat · Choice · Progression
Art, sound, environments and narrative direction work together to create memorable emotional weight.
Visuals · Audio · Atmosphere
Ideas move through clear gates from concept to prototype, vertical slice and production readiness.
Gates · Proof · Delivery
Flagship Project
A grim action RPG set in a fractured feudal world where loyalty, survival, clan power and supernatural forces shape every path forward.
Genre
Action RPG
World
Feudal dark fantasy
Engine
Unreal Engine 5
Stage
Pre-production
Public presentation remains concept-led until gameplay reaches a real, reviewable milestone.
First original universe
Studio Command Room
The workspace concept connects vision, game systems, narrative, milestones, risks and build readiness without turning creativity into spreadsheet noise.

ShinGiTai Game Studio
Production command room · Concept interface
Active flagship
Current gate
Concept
Next proof
Core loop prototype
Target
Vertical slice
Production readiness
Evidence before scale
Decision log
Canon and production intent
Clans define combat identity, progression access and narrative allegiance.
Vertical slice scope
One polished production truth
Character, environment, combat, UI, audio, VFX and narrative in one reviewable build.
Production Gates
01
Define the promise and player fantasy.
02
Lock the world, pillars and core direction.
03
Prove the central gameplay loop.
04
Deliver production-quality evidence.
05
Scale only what has already been proven.
Current Studio State
Game Studio is shaping the Kage no Michi vision, gameplay pillars, world systems and vertical-slice path before making public claims that require a playable build.
Vision
Defined
World
Active
Prototype
Next
Vertical Slice
Planned

Enter production
Access the concept workspace, explore the flagship project and see how the studio turns direction into production evidence.